C++ Compiler
C++ engine changes required for both SDKs (TGE and TGEA) require an installed C++ compiler in order to re-build the engine. Developed and tested with MSVC++ 2003 only.
To edit provided source geometries:
Autodesk 3d Studio Max 8 or Blender 2.44 or newer.
To edit provided source textures:
Photoshop CS or any application capable of opening .psd format
TGE
Windows 98/SE/ME/2000/XP
Pentium II 500 GHz (or better), 256 MB RAM
OpenGL or DirectX Compatible 3D Graphics Accelerator with latest drivers
Requires TGE 1.5+ SDK for Windows
TGEA
Windows XP
Pentium 1 GHz (or better), 512 MB RAM
DirectX 9c Compatible 3D Graphics Accelerator with latest drivers
Requires TGEA 1.0+ SDK for Windows