• Source Art - Geometry and Textures. Geometry and animations provided in 3D Studio Max (.max (v8)) and Blender (.blend) formats. Textures provided as .png (runtime) and Photoshop .psd source files with layers to allow the user to easily modify existing or to create entirely new Stryker IAV skins.
• Required engine C++ source code and script modifications/additions to base TGE and TGEA SDK installations for easy incorporation into your project.
• Five example runtime swappable custom skins: UN, S.W.A.T., Forest Camouflage, Flat Army Green, and Sand Camouflage.
• TGEA install includes a custom "ModBase" example game directory with custom garage model.
• Example of how to create and incorporate per mount node action maps and poses. The Stryker IAV includes 10 player mountable nodes (0-9) with associated individual action maps. For example, if no gunner is mounted then a player at a different position can have access to firing the weapon associated with the gunner's mount, and if a gunner is mounted then control of that weapon defaults to gunner only.
• Stryker IAV is completely destroyable and includes associated destruction explosions and debris examples.
• Three complete Levels of Detail.
• Complete 8-wheel suspension setup.
• All doors and hatches are animated.
• Working headlights and brake lights.
• Example environmental explosions and weapon projectiles.
• Working vehicle-mounted 105mm cannon or .50 cal machine gun.
• Vehicle mounted accessories (Slat Armor and Plow).
• Several default Stryker IAV configurations easily extendable and modifiable.